Tune how Flight Track ONE maps your head movements to the cockpit view. Every option below mirrors what you see in the app.
Quick start
Set Responsiveness so transitions feel natural for you.
(Optional) Toggle Advanced settings to unlock fine-tuning.
Press Start in the footer bar and look straight ahead for a second.
Use Recenter any time your “straight ahead” drifts.
Responsiveness
Transition Speed
Slider label: “Transition Speed” (shows value in seconds)
What it does: Controls how quickly the camera settles to a new viewpoint.
Left = calmer (longer duration, ~0.50s)
Right = snappier (shorter duration, ~0.10s)
When Advanced settings is ON, two extra scales appear:
Angular Scale (3–18°): how many degrees of head rotation are considered “large” for smoothing behavior.
Position Scale (8–25 cm): how many centimeters of head translation are considered “large” for smoothing.
Tip: If small movements feel twitchy, slide Transition Speed left or increase the Angular/Position scales.
Advanced settings
Toggle: Advanced settings
Enables expert controls for sensitivity, deadzones, eye tracking (beta), and detailed auto-center.
POV Sensitivity (Advanced)
Yaw / Pitch / Roll sensitivity (0–150 °/rad)
How strongly each rotation axis moves the view. Higher = more movement per head rotation.
Smoothing (0–2.0)
How much jitter is filtered.
0 = raw/instant
~1.0 = heavily smoothed
2.0 = very damped
Response gamma (0.3–2.0)
Shapes the response curve:
<1.0 = more responsive to micro-movements
1.0 = gentler near center, stronger at larger angles
Tip: Start with modest sensitivity (60–90), Smoothing ~0.6–1.0, Gamma ~1.0.
FOV (Limits)
Max Yaw (0–180°)
Max Pitch (0–180°)
Max Roll (0–60°; Advanced only)
Caps the maximum camera angles applied in-sim to keep views comfortable and realistic.
Position Sensitivity (Advanced)
Lateral (0–1.5 m)
Vertical (0–1.5 m)
Depth (0–1.5 m)
Response gamma (0.3–1.5)
Controls how much cockpit translation you get from head shifts (left/right, up/down, forward/back). Gamma shapes the curve (similar idea to POV gamma).
Tip: If your iPad moves a bit when you touch the screen, reduce these values or add deadzones (below).
Deadzones (Advanced)
Rotational deadzones
Yaw / Pitch / Roll (0–6°)
Positional deadzones
Lateral / Vertical / Depth (0–3 cm)
Ignores tiny movements around neutral to reduce micro-jitter and accidental bumps.
Eye Tracking (BETA • Debug builds)
Enable Gaze Assist
Max Offset (0–60°) — maximum extra yaw/pitch added by gaze
Gain (0–2.0) — how strongly gaze contributes
Dwell (0.1–1.0 s) — ramp-in time to ignore blinks/saccades
Adds a subtle “look-where-your-eyes-go” nudge on top of head tracking.
Auto-center
Enable auto-center
Angular band (0–3°) — how close your rotation must be to neutral
Pos band (0–0.02 m) — how close your position must be to neutral (0–2 cm)
Dwell (0–3 s) — how long to hold still before auto-recentering
Automatically re-aligns the baseline POV when you hold still in the center zone.
Tip: If the view “walks” over time, keep Auto-center on with a small dwell (e.g., 0.5–1.0 s).
Performance
Adaptive FPS
On: Tracking updates synchronize to X-Plane’s frame rate (up to 60 FPS). Avoids unnecessary updates when the sim runs under 60 FPS.
Off: Tracking always updates at 60 FPS.
Recommendation: Leave On, especially if your sim FPS varies.
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